Class Info- Assassin
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Class Info- Assassin
The left hand of our organization, the Assassins specialize in striking a fatal blow to the opponent while approaching undetected. On top of such duties, they are also versed in the use of Items that allow them to fill other roles in a group when they are unable to stalk in the shadows. The Thief has turned their talents more towards breaking encryptions in Lyoko as well as utilizing their Items to their fullest while the Ninja focuses their attention towards pursuing perfection in their surgical strikes.
Special Feature:
The penalty from Inventory is reduced to 25%. Could go down to 0 later.
Inventory tends to reduce Hit chance for other classes; an Assassin isn't bothered by this.
Talent Trees:
The Assassin could specialise in being a Ninja or a Thief.
With the Ninja, it's all about stealth, quick fast attacks, backstabbing.
The Thief functions more as a support, utilising many Items and buffs to help partymembers out, but still able to dish out damage.
Ninja
Primary stats:
Health: 16
Energy: 1
Inventory: 0/1
Skill Points: 2/2
Strength: 2
Hit Chance: 43 -> 86% (+2% per point increase)
Crit Chance: 4 -> 12% (+3% per point increase)
Crit Rating: 2 -> +2 dmg (+1 per point increase)
Toughness: 0
Resistance: 0
Parry Chance: 0 -> 0% (+1% per point increase)
Parry Rating: 0 -> -0 dmg (+1% per point increase)
Agility: 0 -> 0% (+2% per point increase)
Starting Skill:
Sap
Level 1
Effect: Knocks out one enemy for 6 actions. Any damage will cancel the effect. Cannot be used while in combat.
Cost:1 energy
Casttime: Instant
Cooldown: 6 actions
Starting Talent:
Ambush: When successfully attacking from behind using move quietly an unavoidable crit occurs.
OR
Backstab: When an enemy is not focussed on you and you can attack from behind your crit chance is doubled (only counts for the main weapon).
Suggestions:
Is excellent at putting a lot of damage onto one enemy.
Works well using the stealth secondary stats.
Has an excellent chance to cause critical hits, furthering damage done.
A great class to use dual wield weapons on.
Can utilize poison effects better than most.
Thief
Primary stats:
Health: 17
Energy: 1
Inventory: 0/2
Skill Points: 2/2
Strength: 2
Hit Chance: 40 -> 80% (+2% per point increase)
Crit Chance: 3 -> 7.5% (+2.5% per point increase)
Crit Rating: 1 -> + 1 dmg (+1 per point increase)
Toughness: 0
Resistance: 0
Parry Chance: 0 -> 0% (+2% per point increase)
Parry Rating: 0 -> -0 dmg (+1 per point increase)
Agility: 0 -> 0% (+2% per point increase)
Starting Skill:
First Response
Level 1
Effect: Heal a friendly target for 4 + first aid skill and/or cure a poison.
Cost:0 energy
Casttime: 3 actions
Cooldown: 6 actions
Starting Talent:
Sleight of Hand: Your Chance to unlock doors, chests, disarm tarps and discover secret passages is drastically increased. (+20%)
OR
Inspiring Presence: Reduces physical damage taken to you and all partymembers by 5%.
Suggestions:
A good option for a support class that can still hold their own.
Very versatile due to focus on Items.
Can perform healing duties with Items or Starting Skill.
Can work with a variety of weapon systems.
Atlas- Admin (Atlas)
- Posts : 5304
Character Sheet
Health::
(5/10)
Energy::
(4/12)
Experience::
(0/5)
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