Class Info- Mystic
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Class Info- Mystic
The backbone of the entire effort against X.A.N.A. , the Mystics provide us with the ability to deactivate towers as well as enhance the abilities if the people around them. It doesn't really matter what you're doing; A Mystic will help you do it better. The Priest(ess) keeps his comrades alive and well, while the Guardian had both the tonnage and the courage to wade into the middle of combat, stealing the attention of monsters otherwise focused on the weaker members of the party.
Special Feature
Starts with an extra skill, "Divine Plea": Increases energy by 50% only once per mission. Instant cast, 0 energy. This skill can get stronger later.
Mystics can enter the second platform of towes to play around with the interface. They don't suffer from the imperfect tower interface protocols that the Eradicators do, so there are no side effects.
Talent Trees:
A Mystic could go for the Priest(ess), or become a Guardian of Lyoko.
The Priest(ess) focuses on the light to heal, dispell and cure.
A Guardian of Lyoko can probably do some healing and damage too, but his/her main goal would be to protect allies by absorbing attacks through magic shields.
Priest(ess)
Primary Stats:
Health: 15
Energy: 2
Inventory: 0/0
Skill Points: 3/3
Spell Power: 6
Spell Hit Chance: 31 -> 62% (+2% per point increase)
Wisdom: 1 -> 2% (+2% per point increase)
Spirit: 15 -> 45% (+3% per point increase)
Toughness: -1
Resistance: -1
Absorb Chance: 2 -> 5% (+2.5% per point increase)
Absorb Rating: 1 -> -1 dmg (+1 per point increase)
Agility: 0 -> 0% (+2% per point increase)
Starting Skill:
Lesser Heal
Level 1
Effect: Heals target for 50% of spell power + 2. This may overheal, but cannot be cast on a target already overhealed
Cost: 1 energy
Casttime:1 action
Cooldown:2 actions
Starting Talent:
Unshakable Spirit: When gaining mana through spirit, the amount is increased by 1.
OR
Magic Affinity (rank 1): Increased damage, healing or status effect chance for one magic school(fire,light, dark etc.).
Suggestions:
Excels at fulfilling a healer role in a group.
Has the capability to maintain a usable amount of energy even mid-combat.
Can still use magic for other roles when not supporting the party.
Works well with a One-handed + trinket combination.
Guardian of Lyoko
Primary Stats:
Health: 16
Energy: 2
Inventory: 0/0
Skill Points: 3/3
Spell Power: 2
Spell Hit Chance: 38 -> 76% (+2% per point increase)
Wisdom: 1 -> 2% (+2% per point increase)
Spirit: 15 -> 37.5% (+2.5% per point increase)
Toughness: -1
Resistance: -1
absorb chance: 3 -> 9% (+3% per point increase)
Absorb rating: 1 -> -1 dmg (+1 per point increase)
Agility: 0 -> 0% (+2% per point increase)
Starting Skill:
Holy Shield
Level 1
Effect: While active, increases Absorb Chance by 10%. Lasts 4 actions.
Cost: 1 energy
Casttime:1 action cast
Cooldown: 4 actions
Starting Talent:
Unshakable Spirit: When gaining mana through spirit, the amount is increased by 1.
OR
Inner Toughness (rank 1): When you absorb an attack, 1 more damage is absorbed.
Suggestions:
A fantastic tank that allows for some magic use on the side.
Abnormally high absorb chance, allowing you the capability to absorb most incoming damage for no loss of health.
Works well with any weapon setup.
Atlas- Admin (Atlas)
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Character Sheet
Health::
(5/10)
Energy::
(4/12)
Experience::
(0/5)
Similar topics
» Class Info- Eradicator
» Class Info- Defender
» Class Info- Assassin
» Class Info - Ranger
» Class Info- Magic Weaver
» Class Info- Defender
» Class Info- Assassin
» Class Info - Ranger
» Class Info- Magic Weaver
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