Class Info- Eradicator
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Class Info- Eradicator
Of all our Classes, the Eradicator is the most puzzling and difficult to put into words. That is because even among other Eradicators, they vary immensely. Once a puppet of X.A.N.A. these people have returned to us scarred, but alive and willing to continue the battle. They are willing to use their enhanced talents to our benefit, and their talents will prove useful. While other boast of being versatile, the Eradicator truly offers the best qualifications to any job... at the price of madness. They can be either Crusaders, who struggle to completely remove the hold X.A.N.A. has on them, or Warlocks, who choose to embrace the gifts they have been given.
Special Feature:
At every action, there is a 10% chance to be Possessed again as you're still struggling. Should that happen, you momentarily lose control and do something random, but with a 20% increase to all your stats.
Eradicators can also enter the second platform of towers to use the interface. However, they suffer from imperfect tower protocols, and when interfacing with towers, are known to produce side effects.
The Eradicator must choose between the Physical Path and the Magical Path when they begin. Each path focuses more towards a specific style of combat. The Physical path leans more towards Strength, while the Magical towards the use of Energy.
Talent Trees:
The Eradicator could go for a Crusader or a Warlock.
For whatever reason, the Crusader will try his/her best to redeem themselves from past crimes or at least attempt to get rid of X.A.N.A.'s control. While doing that some protection to self and allies is important.
The Warlock on the other hand very much likes the power that is given to him/her.They welcome the power mostly for their own advantage. A dangerous ally, but a very powerful one. A lot of damage to a lot of folks is to be expected.
Crusader
Primary Stats:
Health: 19
Energy: 1
Inventory: 0/0
Skill Points: 2/2
Strength: 2
Hit Chance: 40 -> 80% (+2% per point increase)
Crit Chance: 2 -> 4% (+2% per point increase)
Crit Rating: 1 -> +1 dmg (+1 per point increase)
Spell Power: 2
Spell Hit Chance: 37 -> 74% (+2% per point increase)
Wisdom: 1 -> 2% (+2% per point increase)
Spirit: 12 -> 24% (+2% per point increase)
Toughness: 1
Resistance: 0
Block/Parry Chance: 3 -> 6% (+2% per point increase)
Block/Parry Rating: 1 -> -1 dmg (+1 per point increase)
Agility: 1 -> 2% (+2% per point increase)
Starting Skill:
Dark Mending
Level 1
Effect: Heals yourself for 100% Spell Power + 1 and makes you immune to any debuff for two actions.
Cost: 1 energy
Casttime: Instant
Cooldown: 6 actions
Starting Talent:
Spiritual Guidance (rank 1): Increases spirit for all party members by 5%.
OR
Faithfull Prayers (rank 1): Reduce chance to be Possessed by 5%, chance to be blocked/parried by 5% and spell damage taken by 10%.
Suggestions:
Can really do anything, and do it well.A true "King-of-all-trades".
Mitigates the chance to be Possessed, making the Crusader safer to play.
Can offer support to allies in any way they are geared for.
Can complete missions without a Mystic, should the need arise.
Any weapon system works.
Warlock
Primary Stats:
Health: 18
Energy: 1
Inventory: 0/0
Skill Points: 2/2
Strength: 1
Hit Chance: 36 -> 72% (+2% per point increase)
Crit Chance: 2 -> 4% (+2% per point increase)
Crit Rating: 1 -> +1 dmg (+1 per point increase)
Spell Power: 4
Spell Hit Chance: 38 -> 76% (+2% per point increase)
Wisdom: 2 -> 5% (+2.5% per point increase)
Spirit: 12 -> 30% (+2.5% per point increase)
Toughness: 1
Resistance: 0
Block/Parry Chance: 1 -> 2% (+2% per point increase)
Block/Parry Rating: 1 -> -1 dmg (+1 per point increase)
Agility: 1 -> 2% (+2% per point increase)
Starting Skill:
Soul Burn
Level 1
Effect: Burns all enemy targets around you, causing 100% Spell power + 1 heat/darkness damage and having a 50% chance to stun them for 1 action
Cost: 1 energy
Casttime: 2 actions
Cooldown:10 actions
Starting Talent:
Veteran of X.A.N.A. (rank 1): Increases the chance to be Possessed by 10%, but reduces the stat bonus by 5%.
OR
Spell-Proof Weapon: You have a 10% chance to parry magic attacks.
Awesome damage dealing abilities. Second to none in causing chaos on a battlefield.
You're very, very dangerous to friend and foe alike. A risky, but potentially very rewarding playstyle.
You can be quite tough yourself too, shrugging off an uncomfortably amount of damage.
Versed in any weapon system.
Atlas- Admin (Atlas)
- Posts : 5304
Character Sheet
Health::
(5/10)
Energy::
(4/12)
Experience::
(0/5)
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