Class Info- Defender
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Class Info- Defender
The Defender is a very team oriented role in a party. They have great strength, and can endure the stress of combat on the body better than anyone else. The Barbarian draw their notice when he starts ripping legs off, showcasing his crushing strength. The Templar takes a more defensive role, goading the enemy to foolishly wade into his heave defenses.
Special Feature:
Exhaustion penalty reduced to 20%. Can go down to 0 later.
When your energy drops to 0, your character is exhausted and gets weaker by 40%. Defenders have less issues with this.
Talent Trees:
A Defender can either be a Templar or a Barbarian.
A Barbarian specialises in heavy weapons to overwhelm the opponent and deal heavy stunning or bleeding damage upon them.
A Templar specialises in shields in order to defend his/her allies from harm.
Templar
Primary Stats:
Health: 20
Energy: 1
Inventory: 0/0
Skill Points: 2/2
Strength: 1
Hit Chance: 38 -> 76% (+2% per point increase)
Crit Chance: 2 -> 4% (+2% per point increase)
Crit Rating: 1 -> +1 dmg (+1 per point increase)
Toughness: 1
Resistance: -2
Block Chance: 2 -> 6% (+3% per point increase)
Block Rating: 1 -> -1 dmg (+1 per point increase)
Agility: 0 -> 0% (+2% per point increase)
Starting Skill:
Shield Wall
Level 1
Effect: Reduces all damage done to you and all friendly targets behind you by 20% - 1 for two actions.
Cost:1 energy
Casttime:1 action
Cooldown:10 actions
Starting Talent:
Increased Threat: Your attacks inflict double as much threat.
OR
Eye for an Eye: When you are hit by a spell your energy is increased by 1. Cannot occur more than once every three actions.
Suggestions:
A soldier like class, this class is the pinnacle of mitigating damage.
Lives off of threat. Starts to falter when the attention isn't on themselves.
Is built for a one-handed melee + shield weapon setup.
Has a knack for deflecting magical attacks.
Barbarian
Primary stats:
Health: 18
Energy: 1
Inventory: 0/0
Skill Points: 2/2
Strength: 2
Hit Chance: 42 -> 84% (+2% per point increase)
Crit Chance: 2 -> 5% (+2.5% per point increase)
Crit Rating: 1 -> +1 dmg (+1 per point increase)
Toughness: 1
Resistance: -1
Parry Chance: 2 -> 5% (+2.5% per point increase)
Parry Rating: 1 -> -1 dmg (+1 per point increase)
Agility: 0 -> 0% (+1% per point increase)
Starting Skill:
Rend
Level 1
Effect: Wounds the target, dealing 50% of Strength as damage and causing it to bleed for 2 energy over 5 actions.
Cost:1 energy
Casttime: 1 action
Cooldown:5 actions
Starting talent:
Furious Rage: When your energy hits 0 you gain the furious rage buff (dispellable) which does: Strength is not afflicted by Exhaustion and is instead increased by 25%. + 1 for five actions. Does not stack.
OR
Eye for an Eye: When you are hit by a spell, your energy is increased by 1. Cannot occur more than once every five actions.
Suggestions:
A physical specimen. The last word in hitting things hard with a stick.
Has enough other talents to perform tanking duties as well.
A sight to behold on the battlefield. Able to inspire those around you with confidence.
A no-brainer two-handed melee weapon choice.
Atlas- Admin (Atlas)
- Posts : 5304
Character Sheet
Health::
(5/10)
Energy::
(4/12)
Experience::
(0/5)
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