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Class Info- Magic Weaver

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Class Info- Magic Weaver Empty Class Info- Magic Weaver

Post by Atlas Thu May 03, 2012 6:26 pm

Class Info- Magic Weaver Yumi_0926

An unusual and difficult style of combat, the Magic Weavers focus their training towards the utilization of Energy, the term we use to describe the manipulation of data while still in Lyoko. Only a rare few have the talent necessary for Energy-based attacks, and the Weavers take advantage of it to it's fullest extent. The White Mage has a talent for channeling Energy to heal and support allies, while the Black Mage focuses their Energy on efforts to eliminate the opposing force; preferably in mass.

Special Feature:

When using your normal attack, 50% of spell power is used instead of the 25% by Mystics. You can increase this amount later.

Talent Trees:

A Magic Weaver can either be a Black or White Mage.

The Black Mage tends to excel at crowd control with many aoe spells and effects.

The White Mage leans more towards other goals where single target dps is more important, as well as healing.

Black Mage

Primary Stats:

Health: 15
Energy: 3

Inventory: 0/0
Skill Points: 2/2

Spell Power: 4
Spell Hit Chance: 34 -> 85% (+2.5% per point increase)
Wisdom: 4 -> 12% (+3% per point increase)
Spirit: 12 -> 24% (+2% per point increase)

Toughness: -1
Resistance: 0
Dodge Chance: 0 -> 0% (+1% per point increase)
Dodge rating: 0 -> -0 dmg (+1 per point increase)
Agility: 0 -> 0% (+1% per point increase)


Starting Skill:

Conflagration
Level 1

Effect: Hits every enemy in front of the caster for 25% Spell Power as heat damage, and has a 50% chance to inflict them with a burn causing 75% of Spell Power damage over 3 actions. Does not stack.
Cost:1 energy
Casttime: 2 actions
Cooldown: 6 actions

OR

Shadow Vault
Level 1

Effect: 50% chance to fear up to three enemies, making them run about frightened for 2 actions
Cost: 1 energy
Casttime: 2 actions
Cooldown:6 actions

Starting Talent:

Unshakable Spirit: Gaining mana through Spirit is increased by 1.
OR
Magic Affinity (rank 1): Increases damage, healing or status effect chance for one magic school.


Suggestions:

The tip of the spear when it comes to dealing damage through the use of Energy. Excels specifically in dealing with multiple enemies.
An excellent support to a party if geared more towards using debuffs.

Works well with a One-handed ranged + trinket weapon system.
Extremely focused character. Good for expert players to use.

White Mage

Primary stats:

Health: 16
Energy: 3

Inventory: 0/0
Skill Points: 2/2

Spell Power: 4
Spell Hit Chance: 36 -> 72% (+2% per point increase)
Wisdom: 2 -> 5% (+2.5% per point increase)
Spirit: 10 -> 25% (+2.5% per point increase)

Toughness: -1
Resistance: 0
Dodge Chance: 1 -> 2% (+2% per point increase)
Dodge Rating: 1 -> -1 dmg (+1 per point increase)
Agility: 0 -> 0% (+2% per point increase)

Starting Skill:

Judgement
Level 1

Effect: Heals a friendly target for 75% of Spell Power + 1 or deals 100% of Spell Power + 3 as light damage to an enemy.
Cost:1 energy
Casttime: 2 actions
Cooldown: 2 actions


Starting Talent:

Unshakable Spirit: Gaining mana through Spirit increased by 1.
OR
Magic Affinity (rank 1): Increases damage, healing or status effect chance for one magic school.


Suggestions:

A sort of jack-of-all-trades character. Able to do a lot of things well.
Great character if you want to utilize the Blessed buff.
Still able to deal adequate amounts of damage.
Atlas
Atlas
Admin (Atlas)
Admin (Atlas)

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Character Sheet
Health::
Class Info- Magic Weaver Left_bar_bleue5/10Class Info- Magic Weaver Empty_bar_bleue  (5/10)
Energy::
Class Info- Magic Weaver Left_bar_bleue4/12Class Info- Magic Weaver Empty_bar_bleue  (4/12)
Experience::
Class Info- Magic Weaver Left_bar_bleue0/5Class Info- Magic Weaver Empty_bar_bleue  (0/5)

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