The Armory (Earth Weapons)
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Xana's Lair :: The Grand Arena :: Armory
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The Armory (Earth Weapons)
While a bit difficult, we've been able to contact some of the shadier types of people from around the community. They're willing to cut us in on some of their wares, but it's going to cost us. Here's what they've got:
Wooden Sword
A simple training tool, but still hard enough to cause some serious bruises.
Level 1
Non-Lethal
One-Handed/Melee Range
Damage: 2 Blunt damage
Balance: 4
Effect: -1 damage to exceptionally armored targets. Unable to knock out synthetic targets.
Ammo: Unlimited
Cost: 3 CP
Taser
Bringing non-lethal to modern technology, the Taser is designed to incapacitate targets without causing fatal damage.
Level 1
Non-Lethal
One Handed/Short Range
Damage: /
Balance: /
Effect: If successfully hit on an organic target, 80% to stun target for 6 turns. Against synthetic enemies, 40% to stun target for 3 turns.
Ammunition: 5 charges, 1 loaded (per mission)
Cost: 6 CP
Fire Extinguisher
Used to suppress enemies, this chemical thrower can knock back targets as long as it doesn't run out.
Level 1
Non-Lethal
Two-Handed/Short Ranged
Damage: /
Balance: /
Effect: Upon hit, 75% to knockback your opponent, cancelling out their move. Doesn't work on synthetic targets or enemies that are exceptionally armored.
Ammunition: 7 turns worth.
Cost: 5 CP
Longsword
The genuine article. A bit antiquated by today's standards, but they're still a good close range option when you need to cleave something. Fairly cheap too.
Level 1
Lethal
One-Handed/Melee Range
Damage: 4 Slashing Damage
Balance: 2
Effect: -2 damage against exceptionally armored targets
Ammunition: Unlimited
Cost: 4 CP
Bow and Arrow
Your typical setup. Can't really punch through any hard materials, but enough to put down most targets.
Level 1
Lethal
Two-Handed/Medium Range
Damage: 3 projectile damage
Balance: 2
Effect: -2 damage against synthetic targets or targets exceptionally armed. 10% chance to stun organic targets for 1 turn upon hit.
Ammunition: 1 bow with 10 arrows in the quiver.
Cost: 6 CP
Fragmentation Grenade
A very powerful grenade that can be used to cause severe damage on anything in the vicinity. We are restricting your supply severely due to this, but it'll provide punch against some of the nastier things out there.
Level 1
Lethal
One Handed/Short Range
Damage: 5 Stabbing damage
Balance: 0
Effect: Damage spreads out depending on distance from blast. 3 damage to targets within range, but not directly on blast.
Ammunition: 1 grenade
Cost: 4 CP
Nail Gun
Very powerful device. Still, you need to be extremely careful where it is pointed.
One Handed/Short Range
Damage: 3 Piercing Damage
Balance: 0
Effect: Unaffected by armor.
Ammunition: 30 nails
Cost: 6 CP
Wooden Sword
A simple training tool, but still hard enough to cause some serious bruises.
Level 1
Non-Lethal
One-Handed/Melee Range
Damage: 2 Blunt damage
Balance: 4
Effect: -1 damage to exceptionally armored targets. Unable to knock out synthetic targets.
Ammo: Unlimited
Cost: 3 CP
Taser
Bringing non-lethal to modern technology, the Taser is designed to incapacitate targets without causing fatal damage.
Level 1
Non-Lethal
One Handed/Short Range
Damage: /
Balance: /
Effect: If successfully hit on an organic target, 80% to stun target for 6 turns. Against synthetic enemies, 40% to stun target for 3 turns.
Ammunition: 5 charges, 1 loaded (per mission)
Cost: 6 CP
Fire Extinguisher
Used to suppress enemies, this chemical thrower can knock back targets as long as it doesn't run out.
Level 1
Non-Lethal
Two-Handed/Short Ranged
Damage: /
Balance: /
Effect: Upon hit, 75% to knockback your opponent, cancelling out their move. Doesn't work on synthetic targets or enemies that are exceptionally armored.
Ammunition: 7 turns worth.
Cost: 5 CP
Longsword
The genuine article. A bit antiquated by today's standards, but they're still a good close range option when you need to cleave something. Fairly cheap too.
Level 1
Lethal
One-Handed/Melee Range
Damage: 4 Slashing Damage
Balance: 2
Effect: -2 damage against exceptionally armored targets
Ammunition: Unlimited
Cost: 4 CP
Bow and Arrow
Your typical setup. Can't really punch through any hard materials, but enough to put down most targets.
Level 1
Lethal
Two-Handed/Medium Range
Damage: 3 projectile damage
Balance: 2
Effect: -2 damage against synthetic targets or targets exceptionally armed. 10% chance to stun organic targets for 1 turn upon hit.
Ammunition: 1 bow with 10 arrows in the quiver.
Cost: 6 CP
Fragmentation Grenade
A very powerful grenade that can be used to cause severe damage on anything in the vicinity. We are restricting your supply severely due to this, but it'll provide punch against some of the nastier things out there.
Level 1
Lethal
One Handed/Short Range
Damage: 5 Stabbing damage
Balance: 0
Effect: Damage spreads out depending on distance from blast. 3 damage to targets within range, but not directly on blast.
Ammunition: 1 grenade
Cost: 4 CP
Nail Gun
Very powerful device. Still, you need to be extremely careful where it is pointed.
One Handed/Short Range
Damage: 3 Piercing Damage
Balance: 0
Effect: Unaffected by armor.
Ammunition: 30 nails
Cost: 6 CP
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Re: The Armory (Earth Weapons)
Wooden sword please. Thank you.
JeremysGirl- Megatank
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Xana's Lair :: The Grand Arena :: Armory
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