The Magi's Tower (Magic Weaver)
2 posters
Xana's Lair :: The Grand Arena :: Armory
Page 1 of 1
The Magi's Tower (Magic Weaver)
Skills:
Weapon Effects:
Each costs 2 CP.
- Spoiler:
- Telekinesis
Level 2
Effect: Use your will to move items and even people/creatures from afar. Energy cost depends on how heavy/how long you lift stuff.
Cost: x energy
Casttime: 2 actions
Cooldown: 5 actions
Cost: 3 CP
Requires: Level 2+
-----------
Holy Nova
Level 3
Effect: Damages all enemies around(short) you for 50% + 1 light damage and heals all allies around you (and yourself) for 1.
Cost: 1 energy
Casttime: 2 actions
Cooldown: 3 actions
Cost: 4 CP
Requires: Level 3+
-----------------
Flame Arrow
Level 4
Effect: Fires two magic projectiles to different targets, or both on one (20% + 1 heat damage each), each with a 30% chance to burn its target for 2 damage over 5 actions.
Cost: 3 energy
Casttime: 1 action
Cooldown: 5 actions
Cost: 5 CP
Requires: Level 4+
---------------
Reflective Shield
Level 5
Effect: Returns the next attack dealt to you to the attacker for 25% of damage. Lasts 1 action.
Cost: 2 energy
Casttime: Instant
Cooldown: 5 actions
Cost: 6 CP
Requires: Level 5+
--------------
Chilling Winds
Level 6
Effect: Chills the target to the bone for 60% + 1 frost damage and having a 30% chance to freeze them in place, reducing their chance to block by 5% and their Speed by 4 for 10 actions.
Cost: 2 energy or 10% of health
Casttime: 2 actions
Cooldown: 6 actions
Cost: 5 CP
Requires: Level 6+, Reputation < -2
-----------------
Dark Explosion
Level 7
Effect: an explosion of dark magic hits all those around you (including allies, short) for 50% + 2 darkness damage, ignoring their resistance and weaknesses. Also has a 40% chance to inflict them with a curse, reducing the damage from their next attack dealt by 4.
Cost: 3 energy
Casttime: 3 actions
Cooldown: 8 actions
Cost: 5 CP
Requires: Level 7+, Reputation <-6
---------------------
Weapon Effects:
Each costs 2 CP.
- Spoiler:
x Affinity: Increases your damage by 10% or Spell Hit Chance by 5% for one magic school.
Soothe: Your attacks deal 20% less threat.
Energy Reservation: Each hit has a chance(10%) to increase your party's energy by 1.
Clearcasting: Each hit has a chance (10%)to make your next spell free of cost.
Invisibility: Each hit has a chance(15%) to reduce your threat by 10% and turn you less visible.
Harmless Magic: Each hit has a chance(15%) to dispell a magic effect from the enemy OR cure yourself from a magic effect.
Spellpiercing: Your spells ignore 20% your target's resistance.
Spell Crit: Each hit has a chance(15%) to cause your next spell to crit, increasing its damage by 50%.
Last edited by Railen on Tue Oct 25, 2011 3:49 am; edited 8 times in total
Re: The Magi's Tower (Magic Weaver)
May I get x Affinity please?
JeremysGirl- Megatank
- Posts : 421
Character Sheet
Health::
(0/0)
Energy::
(0/0)
Experience::
(0/0)
Xana's Lair :: The Grand Arena :: Armory
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum