Puzzle Path
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Puzzle Path
Alright, this is the start of the game here! I plan to make this one a fairly simple one, so there shouldn't be any stumpers in this one. If you want, I'll post a map too, but for now, that shouldn't be necessary. If you have any questions, feel free to ask them.
For those who want to know how a basic game is run:
And now to introduce our protagonists!
Caylee- Angel
Wisdom: 4
Intelligence: 5
Wit: 4
Intuition: 4
Ryannie-Eilorae
Wisdom: 6
Intelligence 3
Wit 5
Insitution: 3
Enzo-Binary
Wisdom: 5
Intelligence: 3
Wit: 4
Intuition: 5
Hazel-Adventurer
Wisdom: 5
Intelligence: 4
Wit: 5
Intuition: 3
Gael-Koneko
Wisdom: 5
Intelligence: 5
Wit: 3
Intuition: 4
NO LONGER ACCEPTING APPLICANTS FOR THIS GAME
[Here' the mandatory background music for your puzzle solving needs.]
Puzzle Music
And so our story begins....
A band of three explorers (you people) have been summoned to a remote section of a recent Archaeological site that has been uncovered. The company had previously brought in a team of experts to examine the ruins before you, but they haven't returned. They've asked you to find them, and explore the area if possible. Rumor has it that there is a very valuable treasure sheltered here, and it would be a great discovery if it were to be found.
You three walk into a large room, almost too large. There are a total of 6 different doors from this room, not counting the door you came in from. It is very elaborate in its design, and each door has what appears to be a differently colored gem above them.
The colors are Blue, Red, Green, Yellow, Orange, and Purple.
Looking into the middle of the room, you see a sort of pedestal, with what looks like a blue mirror on it. The pedestal emits a blue light, but it only faces a random bit of walling, and doesn't seem to be doing much.
I'll be using this emote when I need to directly address you, the players, about something that doesn't involve offering hints or descriptions. In this secnario, I'll just be giving you a small push. The first puzzle here doesn't really require the use of any skills, and you should be able to solve this one pretty easily. If you're not sure though, I'll offer a free hint. This puzzle is just meant to get you all on the same page.
For those who want to know how a basic game is run:
- Spoiler:
- Atlas501 wrote:Okay, it's time to post the mock.
For this mock, I'll be covering the following:
Basics of how the game would proceed.
The kind of problems to solve and the tools the players have at their disposal.
Character customization.
Running the game as the Dm.
Note:
As I have said before, this game doesn't rely on any template to run. Therefore, if you want to run this as a CL game, just replace the puzzles and you have a CL rp. Make it in WW2, and you have a WW2 rp and so on....
This mock won't have a specific template. It's really just the absolute basics.
And with that, let's introduce the 4 helpers for this.
Mr. Int. He is very knowledgeable about a lot of topics.
Mr.Wit. He loves wordplay and cracks some good jokes.
Mr. Wis. He is a man who always thinks about his actions.
Mr.In. He's not specialized in anything, but has good instincts.
Of course, they are named as such for a specific reason. Each of these characters specializes in a certain stat.
And with that, let's go over them:
CHARACTER CREATION:
Each character has four different stats.
These stats are abbreviated as W.I.W.I. (yup, totally intentional)
The base template you will all begin with is:
TEMPLATE:
Your Character Name
Wisdom: 3
Intelligence: 3
Wit: 3
Intuition: 3
Points Remaining: 5
Note:
You can put those 5 points into any of the 4 categories.
3 is as low as you can go, and is considered poor in that subject.
4-6 is about average.
7-9 is gifted.
10+ is extremely skilled.
As to what they do in the game, we'll go over that now.
Let's begin.
*opening roll*
You and your companions come together to investigate a dig site recently discovered. However the excavators have noticed that there are several areas that are still inaccessible to them. They have sent you four to see if you can unlock these areas for them. Be warned though, the traps are still active in this area, so failure might result in death. (game over)
You arrive in the area, and the first obstacle in the way is an old door.
On the door you notice a keypad:
Above that is a small screen, with the following already on the pad:
X..
...
-X..
-...
--X..
--...
What is the next in the sequence?
Number of attempts: 2
Note:
This is where I would let the players try to figure it out, but this is a mock, so we just go:
"I don't get this puzzle. I think there's some kind of pattern, but I can't see it."
"Indeed."
"I think I understand this puzzle. Just gimme a sec."
Mr. Int. tries to use his intelligence to look for a hint.
This kind of puzzle corresponds to intelligence. The intelligence stat is used to help solve problems that involves numbers or complex logical reasoning. In this case, this problem is considered a math problem. Of course, all disputes will be ended in favor of the Dm/Gm.
Note:
This is where the stats come into the play. The higher the appropriate score is, the better the hint is. If your score is high enough, you might outright be given the answer. Don't count on that happening though.
Mr. Int has a very high intelligence, so he would get a very good hint. In this case, I would chime in with something like:
"You notice that is seems to be some kind of number code. . appears to represent 1, X seems to be 5, and - corresponds to 10."
At that point:
"Hmmmm, then the numbers are 7,3,17,13,27,23.... then the next number is 37."
"I put in the sequence ---X.."
The door clicks open. Going inside you realize that there are several altars to each side of the room.
You take the one on the left first. This appears to be a simple slab, and with the following inscribed upon it:
Forward I am heavy, but backward I am not. What am I?
"Uhhh, I hate these kind of puzzles."
"I don't get it, again. I can think of a lot of heavy things, but backwards?"
"Silly little people, this is what happens when you waste a good joke on people. I think I get it."
Mr. Wit uses his Wit to try and solve the puzzle.
And here we use wit. Wit will be used in cases of word problems, as well as those that have elements of human interactions, such as logs or diaries. In this case, it's a simple riddle and the message Mr. Wit gets is...
"Think of the kind of units you would use for heavy things. You feel like one of them is the answer."
"Hahahaha! I get it! So clever of them."
"I put in the answer: Ton."
The altar clicks, and rotates out of the way revealing a door farther down the hallway. However, you feel that you should solve the other altar puzzles first.
Note:
In a normal game, you would have the option to go to any puzzle or area you want, as well as to split up if you so desire. However, for now, I'm severely restricting movement, just so that it gets the necessary information conveyed.
You go to the middle puzzle, which also appears to be inscribed on slab. The message reads:
Vanaheimr
Niflhel
Miðgarðr
Álfheimr
Niflheimr
Jötunheimr
Ásgarðr
Múspellsheimr
Svartálfaheimr
Farther down, you notice there are three symbols, each stacked one on top of the other. The highest, looks like a sun, the middle looks like the plains, and the bottom looks like a dark river. Each has a bit of space between them.
"Now these words are not as clear."
"Some of them end the same, but from what I can guess, we need to put them in categories?"
"I think I've seen these before, but where...."
Mr.Wis uses his wisdom to try and solve the puzzle.
And here is where wisdom would apply. Wisdom will be used in situations that require intimate knowledge on stories, such as mythology, as well as those that pertain to matters of judgment. This case, it is a mythology question, and the response for him would be.....
You recognize the names as the nine worlds in Norse Mythology. Each realm was located in a certain area, and several worlds were considered part of a group.
"Ahhh now I recall! Each of these were realms, and they were considered to be on different parts of the World Tree. The sun must be the heavens, the plains the Earth, and the dark river the underworld. In that case, it should be....."
"Mr.Wis puts in the answer:
Sun:
Múspellsheimr
Álfheimr
Ásgarðr
Earth:
Vanaheimr
Miðgarðr
Jötunheimr
Underworld:
Svartálfaheimr
Niflhel
Niflheimr"
The slab clicks, and reveals another passageway farther in. You decide to finish this chamber, and move to the last puzzle on the right.
Once again, it is a slab, with another inscription that reads:
#$%%)^* @)#( ? (!=o)
"Wtf?"
"Indeed."
"Likewise."
"Well it kind of looks like..."
Mr. In uses his intuition to try to solve the puzzle.
And here we come to intuition. Intuition is used to solve problems that are foreign in concept, as well as those don't have a readily understandable set of rules. In this case....
You feel that the symbols can be related to numbers, but you can't find a pattern to them. You sense that ) represents a, and % represents d.
"I got part of it, but I think I'll need more help."
"Ok, I'll try."
"Same here."
"All together then."
Mr Wis, Mr Int, and Mr Wit all try to use intuition to try to solve the problem.
Note:
You may have noticed that this problem requires a group effort. Some of the more difficult puzzles will require multiple hints, but only 1 hint can be given out per person. As such, it pays for your character to be good at several subjects, instead of just super-specialized in one. Since only Mr. In had a high intuition while the other didn't, the others only get a little information.
After a group effort, you believe that @ equates to n, and # is m, and * is s.
"okay, that gives "Middaxs namx?" and that !=0. I think "middays name?" in that case, it would be noon."
Mr.In puts in the answer "@!!@".
The slab clicks, and reveals a small little golden box, partially opened. Opening it, you are given a scroll that contains a small translation of the language of the tomb. You feel a little more versed in the language now.
All members have gained a permanent +1 to intelligence.
Note:
Some of the more difficult puzzles may not be necessary to get to the end, but they will provide helpful bonuses to the party for future puzzles. However, that doesn't mean that you don't have to do some of the harder ones, as they may be a part of your path. In other words, try every puzzle before simply ignoring it.
And this should conclude the basic tutorial. Of course, the normal game would continue until the party is stumped/dead, or until they reach the end, but that is far too long for me to mock.
Last note:
In the normal game, puzzles might not be completely independent of each other. Some puzzles might require you to find clues outside of the ones given, or possibly solve other problems first.
If you have any questions, comments, concerns or whatever, fell free to let me know.
Hope you enjoyed the mock!
And now to introduce our protagonists!
Caylee- Angel
Wisdom: 4
Intelligence: 5
Wit: 4
Intuition: 4
Ryannie-Eilorae
Wisdom: 6
Intelligence 3
Wit 5
Insitution: 3
Enzo-Binary
Wisdom: 5
Intelligence: 3
Wit: 4
Intuition: 5
Hazel-Adventurer
Wisdom: 5
Intelligence: 4
Wit: 5
Intuition: 3
Gael-Koneko
Wisdom: 5
Intelligence: 5
Wit: 3
Intuition: 4
NO LONGER ACCEPTING APPLICANTS FOR THIS GAME
[Here' the mandatory background music for your puzzle solving needs.]
Puzzle Music
And so our story begins....
A band of three explorers (you people) have been summoned to a remote section of a recent Archaeological site that has been uncovered. The company had previously brought in a team of experts to examine the ruins before you, but they haven't returned. They've asked you to find them, and explore the area if possible. Rumor has it that there is a very valuable treasure sheltered here, and it would be a great discovery if it were to be found.
You three walk into a large room, almost too large. There are a total of 6 different doors from this room, not counting the door you came in from. It is very elaborate in its design, and each door has what appears to be a differently colored gem above them.
The colors are Blue, Red, Green, Yellow, Orange, and Purple.
Looking into the middle of the room, you see a sort of pedestal, with what looks like a blue mirror on it. The pedestal emits a blue light, but it only faces a random bit of walling, and doesn't seem to be doing much.
I'll be using this emote when I need to directly address you, the players, about something that doesn't involve offering hints or descriptions. In this secnario, I'll just be giving you a small push. The first puzzle here doesn't really require the use of any skills, and you should be able to solve this one pretty easily. If you're not sure though, I'll offer a free hint. This puzzle is just meant to get you all on the same page.
Last edited by Atlas501 on Sun Oct 09, 2011 10:19 am; edited 2 times in total
Atlas- Admin (Atlas)
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Re: Puzzle Path
Go into the blue door?
Adventurer411- Judge
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Re: Puzzle Path
Hazel
Wisdom: 5
Intelligence: 4
Wit: 5
Intuition: 3
Like that?
Wisdom: 5
Intelligence: 4
Wit: 5
Intuition: 3
Like that?
Adventurer411- Judge
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Re: Puzzle Path
Good job Advent, that's good.
Okay, only accepting 1 more.
Okay, only accepting 1 more.
Atlas- Admin (Atlas)
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Re: Puzzle Path
Ryannie looked around and crossed her arms. "I'm guessing that maayhe we go to the blue door first."
(right?)
(right?)
Eilorae- Spectre
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Re: Puzzle Path
"I think Angel should try and work it out. She has the highest Int. score. Also, maybe we have to turn the mirror to face the door?"
Coto524- Polymorphic Spectre
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Re: Puzzle Path
Ryannie nodded and turned to Caylee," what do you think on this topic?"
Eilorae- Spectre
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Re: Puzzle Path
Eil, I'm not going to tell you if you're right or wrong unless the whole party is completely stumped. Even then, I'll probably only offer a free hint.
And Binary, if you want, you could roll, but really I made this puzzle easy enough to solve with no hints. Still, just say something like "I use my X to brainstorm" or something similar if you want to do it anyway.
And Binary, if you want, you could roll, but really I made this puzzle easy enough to solve with no hints. Still, just say something like "I use my X to brainstorm" or something similar if you want to do it anyway.
Atlas- Admin (Atlas)
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Re: Puzzle Path
I use my Intelligence to brainstorm.
Coto524- Polymorphic Spectre
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Re: Puzzle Path
That it does.
Accepted. Accepting no more applicants.
Now will someone actually try to solve the puzzle? lol. I promise you there's no way to die on this one.
Accepted. Accepting no more applicants.
Now will someone actually try to solve the puzzle? lol. I promise you there's no way to die on this one.
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Re: Puzzle Path
[Report for double.]
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Re: Puzzle Path
Enzo turned the mirror to face the blue door.
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Re: Puzzle Path
Enzo feels like the mirror on the pedestal can be rotated around the room. Realizing this, he rotates the blue light to face the blue gem on top of the door. The Blue Gem lights up, and you can hear a clicking from the door below the Blue Gem. You believe it is unlocked now.
The door itself is rather plain in comparison to its surroundings, but is detailed with 6 panels. The light next to it is a plain white instead of the blue light in the main room.
You're pretty sure you can go in without any problems.
Temple Hall Light: Blue
Temple Hall Light Orientation: Blue Door
You can go into the door, which leads to a new room. You're free to move about the rooms individually, or as a group. Keep in mind though, that you might trap people in certain parts of the site if you're not careful though.
The door itself is rather plain in comparison to its surroundings, but is detailed with 6 panels. The light next to it is a plain white instead of the blue light in the main room.
You're pretty sure you can go in without any problems.
Temple Hall Light: Blue
Temple Hall Light Orientation: Blue Door
You can go into the door, which leads to a new room. You're free to move about the rooms individually, or as a group. Keep in mind though, that you might trap people in certain parts of the site if you're not careful though.
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Re: Puzzle Path
Enzo looked at the others. "Go through, or work out how to open the other doors?"
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Re: Puzzle Path
"I think doing the doors may be the safest method, what do you guys think?" Ryannie asked her hand on her chin.
Eilorae- Spectre
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Re: Puzzle Path
"That sounds about right," Hazel agreed with a nod.
(I hadn't checked the topic )
(I hadn't checked the topic )
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Re: Puzzle Path
Anyone want to actually, you know, do something?
Atlas- Admin (Atlas)
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Re: Puzzle Path
Yes.
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Re: Puzzle Path
"...but does anyone actually have an idea about the other doors?" Gael asked, "'cos if not, I'm going to go through this one."
Re: Puzzle Path
Alright, unless somebody gets off their bum soon, I'm just going to shut down the game.
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Re: Puzzle Path
Enzo ran through the blue door quickly.
Coto524- Polymorphic Spectre
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Re: Puzzle Path
Ryannie sighed and chased after the impulsive boy.
Eilorae- Spectre
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Re: Puzzle Path
You walk into the now unlocked room, and in it you see a well-furbished room. There is a hole in the ceiling that allows some light to come in and illuminate the room. The light's focal point surrounds a plain table, with an iron knife. There is an inscription on the top of the table:
The inscription looks like a human body, with what appears to be sketches of various organs, including heart, lungs, brain, stomach, liver.
"You who would enter our tomb:
Before you may move onward, you must show proper respect of the dead. Send this man to the afterlife properly, and we will grant you further access to our domain. You need only circle that which is not needed to reply."
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Re: Puzzle Path
Ryannie looked at the inscription. It seemed vaugly familiar but she couldn't recall it off of the top of her head. She used her wisdom to see if she could recall something.
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