Active Items
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Xana's Lair :: The Grand Arena :: Armory
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Active Items
Flash Bombs
Blind your enemies and yourself with this stunning device from F&Co! 3 for the price of one!
Effect: Small Chance to blind (20%) all allies and enemies within short range.
Max: 3 per Inventory slot
Cost: 1 CP for three bombs.
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Weak Poison Vial
A small amount of a weak poision. Can be applied to weapons, armor and shields.
Effect: Grants a chance (+25%) to poison target. Does not stack.
Max: 3 per Inventory Slot
Cost: 1 CP per vial
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Razor Spikes Trap Kit
The spikes and trigger to set up an adequate trap.
Effect: Can plant traps on any flat surface, which enemies can only see with a spot check. You can find them just fine. Trap causes a chance(30%) to cause an enemy to bleed when set off.
Max: 2 Per Inventory Slot
Cost: 2 CP per trap kit
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Small Healing Potion
Appearing as a potion on Lyoko, this script increases your life points in the field when drank.
Effect: Heals yourself for 6.
Max: 3 per Inventory Slot
Cost: 2 CP per potion.
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Moderate Healing Potion
A more potent version of a small healing potion, but essentially the same thing.
Effect: Heals yourself for 10.
Max: 3 per Inventory Slot
Cost: 3 CP per potion
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Cleansing Flask
A small bottle of a white smoke, which is meant to be sprayed upon yourself.
Effect: Cures yourself from a curse of any type.
Max: 3 per Inventory Slot
Cost: 1 CP per flask
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Small Shurikens
A simple projectile weapon program for anyone who needs to bring a ranged weapon.
Effect: Can throw on target to deal 6 projectile damage.
Max: 6 per Inventory Slot
Cost: 1 CP per 2 shurikens
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Firebomb
A portable incendiary grenade, meant to burn targets.
Effect: Throw on target to inflict 4 heat damage to it and all other enemies within short range. Small(10%) chance to burn target.
Max: 4
Cost: 2 CP per 2 grenades
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Small Energy Booster
Based off the health potion scripts, this booster pill increases Energy levels upon consumption.
Effect: Regain 1 energy upon consumption.
Max: 3
Cost: 1 CP per booster
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Moderate Energy Booster
A more advanced booster, meant to increase effectiveness.
Effect: Regain 2 energy upon consumption.
Max: 3 per Inventory Slot
Cost: 2 CP per booster
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First Aid Kit
All you need to treat any poison and wrap things around wounds! Works just like a real kit.
Effect: Can be used together with the First Aid skill in order to try and slightly heal or cure someone. If success, heals for 8 OR cures a poison.
Max: 3 per Inventory Slot
Cost: 1 CP per kit
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Coca Cola
A standard drink. meant to be used before entering a mission.
Effect: Increases Speed and Reflexes by 5 for 4 actions.
Max: 3 per Inventory Slot
Cost: 1 CP per serving
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Drugged Darts with Dartgun
A.... less savory invention, but effective. Can be used with the Dartgun or simply stabbed into an opponent.
Effect: Deals 2 projectile/stabbing damage to target and has a chance(30%) to inflict sleep on the target.
Max: 3 darts per Inventory Slot. Dartgun comes automatically.
Cost: 2 CP per dart
Requires Reputation: -2
Blind your enemies and yourself with this stunning device from F&Co! 3 for the price of one!
Effect: Small Chance to blind (20%) all allies and enemies within short range.
Max: 3 per Inventory slot
Cost: 1 CP for three bombs.
---------------------------------------------------
Weak Poison Vial
A small amount of a weak poision. Can be applied to weapons, armor and shields.
Effect: Grants a chance (+25%) to poison target. Does not stack.
Max: 3 per Inventory Slot
Cost: 1 CP per vial
-----------------------------------------------------
Razor Spikes Trap Kit
The spikes and trigger to set up an adequate trap.
Effect: Can plant traps on any flat surface, which enemies can only see with a spot check. You can find them just fine. Trap causes a chance(30%) to cause an enemy to bleed when set off.
Max: 2 Per Inventory Slot
Cost: 2 CP per trap kit
----------------------------------------------------
Small Healing Potion
Appearing as a potion on Lyoko, this script increases your life points in the field when drank.
Effect: Heals yourself for 6.
Max: 3 per Inventory Slot
Cost: 2 CP per potion.
---------------------------------------------------
Moderate Healing Potion
A more potent version of a small healing potion, but essentially the same thing.
Effect: Heals yourself for 10.
Max: 3 per Inventory Slot
Cost: 3 CP per potion
-----------------------------------------------
Cleansing Flask
A small bottle of a white smoke, which is meant to be sprayed upon yourself.
Effect: Cures yourself from a curse of any type.
Max: 3 per Inventory Slot
Cost: 1 CP per flask
------------------------------------------------
Small Shurikens
A simple projectile weapon program for anyone who needs to bring a ranged weapon.
Effect: Can throw on target to deal 6 projectile damage.
Max: 6 per Inventory Slot
Cost: 1 CP per 2 shurikens
-------------------------------------------------
Firebomb
A portable incendiary grenade, meant to burn targets.
Effect: Throw on target to inflict 4 heat damage to it and all other enemies within short range. Small(10%) chance to burn target.
Max: 4
Cost: 2 CP per 2 grenades
-------------------------------------------------
Small Energy Booster
Based off the health potion scripts, this booster pill increases Energy levels upon consumption.
Effect: Regain 1 energy upon consumption.
Max: 3
Cost: 1 CP per booster
------------------------------------------------
Moderate Energy Booster
A more advanced booster, meant to increase effectiveness.
Effect: Regain 2 energy upon consumption.
Max: 3 per Inventory Slot
Cost: 2 CP per booster
---------------------------------------------
First Aid Kit
All you need to treat any poison and wrap things around wounds! Works just like a real kit.
Effect: Can be used together with the First Aid skill in order to try and slightly heal or cure someone. If success, heals for 8 OR cures a poison.
Max: 3 per Inventory Slot
Cost: 1 CP per kit
-------------------------------------------
Coca Cola
A standard drink. meant to be used before entering a mission.
Effect: Increases Speed and Reflexes by 5 for 4 actions.
Max: 3 per Inventory Slot
Cost: 1 CP per serving
-------------------------------------------
Drugged Darts with Dartgun
A.... less savory invention, but effective. Can be used with the Dartgun or simply stabbed into an opponent.
Effect: Deals 2 projectile/stabbing damage to target and has a chance(30%) to inflict sleep on the target.
Max: 3 darts per Inventory Slot. Dartgun comes automatically.
Cost: 2 CP per dart
Requires Reputation: -2
Last edited by Railen on Sun Oct 16, 2011 1:17 pm; edited 2 times in total
Re: Active Items
SMARTAgentKC wrote:I'll buy a coca-cola and a small healing potion
Should come to 2CP
That's 3 CP actually, but you got it. Enjoy, but be sure to use the Cola before a mission for it to have an effect.
Atlas- Admin (Atlas)
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Character Sheet
Health::
(5/10)
Energy::
(4/12)
Experience::
(0/5)
Xana's Lair :: The Grand Arena :: Armory
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