Xana's Lair
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Active Items

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Post by Railen Wed Aug 31, 2011 11:57 am

Flash Bombs
Blind your enemies and yourself with this stunning device from F&Co! 3 for the price of one!

Effect: Small Chance to blind (20%) all allies and enemies within short range.
Max: 3 per Inventory slot

Cost: 1 CP for three bombs.

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Weak Poison Vial
A small amount of a weak poision. Can be applied to weapons, armor and shields.

Effect: Grants a chance (+25%) to poison target. Does not stack.
Max: 3 per Inventory Slot

Cost: 1 CP per vial

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Razor Spikes Trap Kit
The spikes and trigger to set up an adequate trap.

Effect: Can plant traps on any flat surface, which enemies can only see with a spot check. You can find them just fine. Trap causes a chance(30%) to cause an enemy to bleed when set off.
Max: 2 Per Inventory Slot

Cost: 2 CP per trap kit

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Small Healing Potion
Appearing as a potion on Lyoko, this script increases your life points in the field when drank.

Effect: Heals yourself for 6.
Max: 3 per Inventory Slot

Cost: 2 CP per potion.

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Moderate Healing Potion
A more potent version of a small healing potion, but essentially the same thing.

Effect: Heals yourself for 10.
Max: 3 per Inventory Slot

Cost: 3 CP per potion

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Cleansing Flask
A small bottle of a white smoke, which is meant to be sprayed upon yourself.

Effect: Cures yourself from a curse of any type.
Max: 3 per Inventory Slot

Cost: 1 CP per flask

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Small Shurikens
A simple projectile weapon program for anyone who needs to bring a ranged weapon.

Effect: Can throw on target to deal 6 projectile damage.
Max: 6 per Inventory Slot

Cost: 1 CP per 2 shurikens

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Firebomb
A portable incendiary grenade, meant to burn targets.

Effect: Throw on target to inflict 4 heat damage to it and all other enemies within short range. Small(10%) chance to burn target.
Max: 4

Cost: 2 CP per 2 grenades

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Small Energy Booster
Based off the health potion scripts, this booster pill increases Energy levels upon consumption.

Effect: Regain 1 energy upon consumption.
Max: 3

Cost: 1 CP per booster

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Moderate Energy Booster
A more advanced booster, meant to increase effectiveness.

Effect: Regain 2 energy upon consumption.
Max: 3 per Inventory Slot

Cost: 2 CP per booster

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First Aid Kit
All you need to treat any poison and wrap things around wounds! Works just like a real kit.

Effect: Can be used together with the First Aid skill in order to try and slightly heal or cure someone. If success, heals for 8 OR cures a poison.
Max: 3 per Inventory Slot

Cost: 1 CP per kit

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Coca Cola
A standard drink. meant to be used before entering a mission.

Effect: Increases Speed and Reflexes by 5 for 4 actions.

Max: 3 per Inventory Slot

Cost: 1 CP per serving

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Drugged Darts with Dartgun
A.... less savory invention, but effective. Can be used with the Dartgun or simply stabbed into an opponent.

Effect: Deals 2 projectile/stabbing damage to target and has a chance(30%) to inflict sleep on the target.
Max: 3 darts per Inventory Slot. Dartgun comes automatically.

Cost: 2 CP per dart
Requires Reputation: -2


Last edited by Railen on Sun Oct 16, 2011 1:17 pm; edited 2 times in total
Railen
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Character Sheet
Health::
Active Items Left_bar_bleue22/22Active Items Empty_bar_bleue  (22/22)
Energy::
Active Items Left_bar_bleue1/1Active Items Empty_bar_bleue  (1/1)
Experience::
Active Items Left_bar_bleue0/0Active Items Empty_bar_bleue  (0/0)

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Active Items Empty Re: Active Items

Post by Atlas Sun May 06, 2012 12:06 am

SMARTAgentKC wrote:I'll buy a coca-cola and a small healing potion

Should come to 2CP

That's 3 CP actually, but you got it. Enjoy, but be sure to use the Cola before a mission for it to have an effect.
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Character Sheet
Health::
Active Items Left_bar_bleue5/10Active Items Empty_bar_bleue  (5/10)
Energy::
Active Items Left_bar_bleue4/12Active Items Empty_bar_bleue  (4/12)
Experience::
Active Items Left_bar_bleue0/5Active Items Empty_bar_bleue  (0/5)

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