The Thieves Guild (Assassins)
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Xana's Lair :: The Grand Arena :: Armory
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The Thieves Guild (Assassins)
Skills:
Weapon Effects :
Each of them costs 2 CP.
- Spoiler:
Supersprint
Level 5
Effect: Temporarily gain a tremendous amount of speed. Speed + 5 for three actions. (Color of afterstreak is your own choosing in rping)
Cost: 1 energy
Casttime: Instant
Cooldown: 5 actions
Cost:3 CP
Requires: Level 2+
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Sinister Strike
Level 3
Effect: Can only be used when behind the enemy. Deals 200% damage and increases Crit Chance by 5% during the attack.
Cost: 2 energy
Casttime: Instant
Cooldown: 6 actions
Cost: 4 CP
Requires: Level 3+
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Inspect Lock
Level 4
Effect: Inspect any door, lock, chest, trap, puzzle, ... to figure out how it works, so you know how to use/disable/open it. Handle Device + 6 during your next action.
Cost: 1 energy
Casttime: Instant
Cooldown: 7 actions
Cost: 5 CP
Requires: Level 4+
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Kick
Level 5
Effect: Boot to the head against target, interrupting any spell they were casting. When used against purple creatures or players with negative reputation, also has a chance to stun them for one action.
Cost: 1 energy
Casttime: Instant
Cooldown: 4 actions
Cost: 7 CP
Requires: Level 5+ ,Reputation > 2
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Redirect
Level 6
Effect: Suggests another friendly target for your enemy to strike, so they get attacked instead of you.
Cost: 1 energy
Casttime: 1 action
Cooldown: 2 actions
Requires: level 6 or higher
Cost: 7 CP
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Inventory Management
Level 7
Effect: Increases Max amount of one itemslot by one.
Cost: /
Cooldown: /
Cost: 4 CP
Requires: Level 7+, Reputation < -3
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Blade Flurry
Level 8
Effect: Allows you to attack a second time in one action for 25% of normal damage.
Cost: 1 energy
Casttime: Instant
Cooldown: 4 actions
Cost: 9 CP
Requires: Level 8+
--
Portable Mini-Turret
Level 9
Effect: Summon or create a mini-turret that will help you in battle. You can only have one turret. Turret does 5 damage type of your choosing, and can attack from medium range.
Cost: 2 energy
Casttime: 3 actions
Cooldown: 10 actions
Cost: 10 CP
Requires: Level 9+
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Weapon Effects :
Each of them costs 2 CP.
- Spoiler:
Deadly Poison: Each attack has a chance(15%) to poison your enemy, dealing 4 damage over 8 actions.
Weakening Poison: Each attack has a chance(15%) to poison your enemy, weakening its defense by 2.
Deadly Aura: Increases Hit Chance, Crit Chance OR Crit Value by 2 for your party.
Distract: Each attack has a chance(10%) to distract the enemy for 1 action.
Soothe: Your attacks deal 20% less threat.
Threat: Your attacks deal 20% more threat.
Crit Chance: Increases your Crit Chance by 10%.
Crit Rating: Increases your Hit Chance by 10%.
Blind: Each attack has a chance(15%) to blind the enemy for 1 action.
Dispell: Each attack has a chance(15%) to dispell a beneficial effect from the enemy.
Last edited by Railen on Wed Oct 26, 2011 3:14 am; edited 9 times in total
Re: The Thieves Guild (Assassins)
Can I have Super Sprint and the weapon ability, Deadly Strike? Thanks.
AeonFrodo- Polymorphic Spectre
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Re: The Thieves Guild (Assassins)
I'll get the Soothe weapon effect and the Kick skill
AeonFrodo- Polymorphic Spectre
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Atlas- Admin (Atlas)
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Xana's Lair :: The Grand Arena :: Armory
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