The Barracks(Defenders)
2 posters
Xana's Lair :: The Grand Arena :: Armory
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The Barracks(Defenders)
Skills:
Weapon effects (rank 1):
Each costs 2 CP.
Shield Effects:
Each costs 2 CP.
- Spoiler:
Energy Slash
Level 2
Effect: Fires an orange burst of energy from your weapon, dealing damage (100% + 2 projectile damage + 2 light damage) and pushing back an enemy. 40% chance to interrupt spellcasting and knock an enemy to the ground. Can be fired at medium range.
Cost: 2 energy
Casttime: 2 actions
Cooldown: 5 actions
Cost: 3 CP
Requires: Level 2+
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Crusader Strike
Level 3
Effect: Charge an enemy and perform a heavy stunning melee attack, dealing 100% + 5 slashing damage. 10% chance to stun enemy for three actions.
Cost: 1 energy
Casttime: Instant
Cooldown: 6 actions
Cost: 4 CP
Requires:Level 3+
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Guard
Level 5
Effect: Allows you to take on a defensive position so you can parry an incoming attack. Defense and Resistance + 3 during opponent's next attack.
Cost: 2 energy
Casttime: 1 action
Cooldown: 8 actions
Cost: 6 CP
Requires: Level 3+
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Intervene
Level 9
Effect: Immediately run towards an ally and take on all the damage they would take next action.
Cost: 0 energy
Casttime: Instant
Cooldown: 8 actions
Cost: 9 CP
Requires: Level 9+
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Piercing Strike
Level 2
Effect: Pierces through the opponents armor, ignoring their toughness and dealing 50% stab damage. When used against a purple creature or a player with negative reputation, +5 damage.
Cost: 1 energy (2 if negative rep)
Casttime: 1 action
Cooldown: 2 actions
Cost: 3 CP
Requires: Level 2+, Reputation > 1
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Weapon effects (rank 1):
Each costs 2 CP.
- Spoiler:
Stun: Every hit has a small chance(10%) to stun your opponent.
Wisdom: All skills that have a status effect have their chances increased by 5%.
Threat: Every hit you deal inflicts 20% more threat.
Health Regen: Every hit you deal has a small chance(10%) to increase your health.
Bleed: Every hit you deal has a chance(10%) to cause your opponent to bleed.
Hit: Increases your Hit Chance by 5%.
Superior Damage: Every hit you deal has a chance to inflict 10% more damage.
Vengeance: When at low health(<20%), gain the Vengeance buff which increases your Strength by 2.
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Shield Effects:
Each costs 2 CP.
- Spoiler:
Fear Resist: You have a chance(20%) you won't be feared.
Resilience: You have a chance(20%) that you'll be critically hit is reduced.
Block: Increases your chance(10%) to block attacks.
Spikes: When blocking an attack, the opponent receives 10% back as damage.
Last Stand: An attack that would kill you will instead bring you down to 1 health. Cannot occur more than once every 5 actions.
Grace: All healing received is increased by 1.
Re: The Barracks(Defenders)
Is this still active?If so can i have two weapon effects?Hit and Health regen
shadow74488- Krab
- Posts : 175
Character Sheet
Health::
(11/24)
Energy::
(1/3)
Experience::
(0/0)
Re: The Barracks(Defenders)
Can i have hit then?
shadow74488- Krab
- Posts : 175
Character Sheet
Health::
(11/24)
Energy::
(1/3)
Experience::
(0/0)
Xana's Lair :: The Grand Arena :: Armory
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