KadicStation Development Thread
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KadicStation Development Thread
IF YOU ARE LOOKING TO PLAY ON THE LATEST SERVER REVISION, CLICK HERE
Table of Contents
*Revision
*Current Tasks
*What the Hell is This?
*Hosting a Server
*How to Get Involved
CURRENT REVISION: Kadicstation v.1
THINGS TO DO FOR 1.0: Not Started In Progress Finished Scrapped
*TWEAK EXISTING CODE FOR HIGHER EFFICIENCY(Testing Phase)
*LOBBY MUSIC
*LOBBY SCREEN
*IMPLEMENT MAP SPECIFALLY FOR CODEBRANCH (Carthage)
*Z-Level 1 Actual Station
*Level 2 syndicate base,CentCom, Holodeck,wizard ship, Lobby Screen(yes, that is a thing), escape shuttle, hyperspace & transit
*Level 3White Ship, Abandoned Satellite, Telecommunication Satellite,
Level 4 Derilict Ship
Level 5 Mine
Level 6 Lyoko Stuff
Level 7More Lyoko Stuff
*CREATE BACKSTORY AS TO WHY THE STATION EXISTS IN THE FIRST PLACE, LINKING TO THE ORIGINAL SERIES IN SOMEWAY
* IMPLEMENT CHARACTER CREATION FOR VR AWAY MISSIONS (TEST TO SEE IF POSSIBLE)
*IMPLEMENT Code Lyoko THEMED VR MISSIONS
*Usually would be a AI-Malfunction round
*Goal would be for Carthage crew to destroy the AI tower
*Would take place in a pressurized, oxygenated area
Sprites and Animations(Thanks to SmartAgentKC from CL-E for the animation suggestion
What the Hell is This?
This is a project to combine various elements of Code Lyoko with the online RPG SpaceStation 13. This would involve various additions such as Lyoko-themed Away Missions, possible Lyoko form creation, lyoko monsters as mobs and various other features
What if I Want to Host the Code on my Own Server?
The Github page for the project can be found at: https://github.com/tbcr/KadicStation
NOTE:atm, the server code has no alteration to the NT/Station code
----------------------------------------------------------------------------------------------------------
How Can I Get Involved?
For people who are new to programming
For those who have programmed in a language
A nice guide to mapping
A nice guide to spriting
Elaborate on Backstory
PM me if you want to be added to the github collaborators
Table of Contents
*Revision
*Current Tasks
*What the Hell is This?
*Hosting a Server
*How to Get Involved
CURRENT REVISION: Kadicstation v.1
THINGS TO DO FOR 1.0: Not Started In Progress Finished Scrapped
*TWEAK EXISTING CODE FOR HIGHER EFFICIENCY(Testing Phase)
*LOBBY MUSIC
*LOBBY SCREEN
*IMPLEMENT MAP SPECIFALLY FOR CODEBRANCH (Carthage)
*Z-Level 1 Actual Station
*Level 2 syndicate base,CentCom, Holodeck,wizard ship, Lobby Screen(yes, that is a thing), escape shuttle, hyperspace & transit
*Level 3White Ship, Abandoned Satellite, Telecommunication Satellite,
Level 4 Derilict Ship
Level 5 Mine
Level 6 Lyoko Stuff
Level 7More Lyoko Stuff
*CREATE BACKSTORY AS TO WHY THE STATION EXISTS IN THE FIRST PLACE, LINKING TO THE ORIGINAL SERIES IN SOMEWAY
* IMPLEMENT CHARACTER CREATION FOR VR AWAY MISSIONS (TEST TO SEE IF POSSIBLE)
*IMPLEMENT Code Lyoko THEMED VR MISSIONS
*Usually would be a AI-Malfunction round
*Goal would be for Carthage crew to destroy the AI tower
*Would take place in a pressurized, oxygenated area
Sprites and Animations(Thanks to SmartAgentKC from CL-E for the animation suggestion
What the Hell is This?
This is a project to combine various elements of Code Lyoko with the online RPG SpaceStation 13. This would involve various additions such as Lyoko-themed Away Missions, possible Lyoko form creation, lyoko monsters as mobs and various other features
What if I Want to Host the Code on my Own Server?
The Github page for the project can be found at: https://github.com/tbcr/KadicStation
NOTE:atm, the server code has no alteration to the NT/Station code
----------------------------------------------------------------------------------------------------------
How Can I Get Involved?
For people who are new to programming
For those who have programmed in a language
A nice guide to mapping
A nice guide to spriting
Elaborate on Backstory
PM me if you want to be added to the github collaborators
Last edited by tbcr on Tue Jan 06, 2015 10:12 am; edited 6 times in total (Reason for editing : updating materials)
Re: KadicStation Development Thread
This excites me in the pants. I'll have you know I will be harassing you on Skype later to tell me all about this.
Atlas- Admin (Atlas)
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Re: KadicStation Development Thread
This could be what we need to get the community to live again.
Good rules evil ends now- Insekt
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Re: KadicStation Development Thread
I recently had a chat with some SS13 people on the vinesauce mumble about whether or not to use NT/Station as athe basis for the branch, and they unanimously agreed to switch due to some problems with working on code that is slightly outdated. considering there has not been any commits to the branch yet, we can do this so there are some options atm
- /tg/station-the most used ss13 branch mainly used for medium roleplay
- baystation-mainly used for Heavy RP. more complex atmospherics and more customization for characters
- Hippe Station-derivative of /tg/station with some cool GUI additions, such as heart monitor animation for health
Re: KadicStation Development Thread
after thinking over very carefully, i have decided it would better for us to use a more recent stable /tg/station build
Re: KadicStation Development Thread
Foundation had been broken on Carthage, the custom map for the server
I am planning on designing the layout of the station. However, I will not be working on the Atmos and Power wire layout. if anyone wants to do that, throw me a line.
I am planning on designing the layout of the station. However, I will not be working on the Atmos and Power wire layout. if anyone wants to do that, throw me a line.
Re: KadicStation Development Thread
Update from last post, a friend of mine, we'll call TMRC, is considering working on the atmos for the station.
also a bit of improvement from the earlier picture
also a bit of improvement from the earlier picture
Re: KadicStation Development Thread
so to sum up what i posted in the CL-E version of this thread, i found out that there are multiple Z-Level Co-or's for the map, with multiple things in them, including the lobby screen, so yeah
Re: KadicStation Development Thread
atcm, not much progress other than the bridge being almost done and the security area layout not done yet (had severe amt of work last week :I)
Re: KadicStation Development Thread
Neato, work is work.
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Re: KadicStation Development Thread
to give a more live look at my production of the project, i will be streaming on cletest on livestream whenever i can, check here or My tumblr to see if a dev stream is live
Re: KadicStation Development Thread
no progress to the code branch, but for easier following on what has and has not been done, i have taken the liberty of color coding the todo list
Re: KadicStation Development Thread
Initial Progress of spriting has started for Away Mission set in Lyoko.
there will hopefully be 5 types of jumpsuits to signify weapon specialization
the fun thing about the VR missions is that if you die during it, you die on the station too
below is a concept (front and back view) that i whipped up in Aesprite .97 (freeware, 1.0 is $10) for the O-Class jumpsuit
there will hopefully be 5 types of jumpsuits to signify weapon specialization
- A-Class: Medics and Energy Stunning
- O-Class: Long Range Weaponry
- U-Class: Energy Based Meele Weaponry
- W-Class: Non-Energy Based Meele Weaponry
- Y-Class: Medium Range Weaponry
the fun thing about the VR missions is that if you die during it, you die on the station too
below is a concept (front and back view) that i whipped up in Aesprite .97 (freeware, 1.0 is $10) for the O-Class jumpsuit
Re: KadicStation Development Thread
Compilation of the Codebase with the Goonstation Process Scheduler has proven successful. Testing is now in order for seeing if it works.
Re: KadicStation Development Thread
due to the recent release of the Robust Games SS13 SA into the open source, the BYOND Version of Kadicstation will be on hiatus until the SA is in a stable state (which should not be too long)
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