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Factory Bridge

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Factory Bridge Empty Factory Bridge

Post by Atlas Sun Sep 29, 2013 11:46 pm

Factory Bridge 2rp44sx
The Lyoko factory is only connected on land by a single bridge on the western side.

[I'm posting this up to see how well the made pic looks. Unless I can find some icons and maybe a couple of textures this is as good as it gets :<

I should add some actual guys and icons on a later pic.]
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Post by Atlas Mon Sep 30, 2013 2:59 am

Factory Bridge W6vyv8

[And this is the new one that adds in characters, Fog of War/Vision, some weather and actual textures! They're not all my first choice for textures but this works well enough.

I think the next one I post tommorrow would have the current plan for what stats look like on screen.

So yeah, enjoy this scene of Space Marines slaying Zombies.]
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Post by PeaceKeeper2014 Mon Sep 30, 2013 3:41 am

XD How bout some Soviets being killed by the LWs.  Red Dawn meets CL?  Sounds awesome!
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Post by Atlas Mon Sep 30, 2013 3:21 pm

PeaceKeeper2014 wrote:XD How bout some Soviets being killed by the LWs.  Red Dawn meets CL?  Sounds awesome!
Well I have all of 0 assets specific for Code-Lyoko so I'm stuck scrounging around for what actually is available.

I'll see what I can do with the Sovs. :p
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Post by No.1JerlitaFan Mon Sep 30, 2013 10:23 pm

I think this is coming along nicely, is there a grid system set up to show where OC's would be able to move in one turn during a mission?
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Post by Atlas Tue Oct 01, 2013 12:13 am

That's what the grid overlay on the screenshots are for. Neither of the two screenshots are quite to scale. The first is one square= 1ft^2 so the it's is maybe a little too big and the second is 1 square= 5ft^2 so the people are a little too large.

But yes, the grid is there for the players to judge distance and as you can see in the Quick Look, the Gm can actually compute radial distances very easily as well if you want to do something more advanced.
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