Traits
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Traits
A Lyoko Warrior is more than just an avatar with weapons and skills. Each of them is a person, with their own personal quirks and aspects. The traits system is the representation of your character's unique aspects that might not necessarily be able to be translated on a character sheet.
Traits are automatically earned at levels 1,4,7 and 10. At these levels, you will be able to chose any Trait you would like to add. Traits you don't pick up on the first time they appear will still be able to be picked at a later time.
However, not all traits will always be open to pick. Your character is a living entity, so if your character is a kind soul, the "Cold" trait will not be able to be picked unless your character, and more importantly their choices and actions, will reflect that change.
For example, Tony is a horrible, selfish jerk who constantly puts himself above others. At level 4, he can pick from a variety of traits like "Cold", "Selfish", "Apathetic" etc etc. However, between that and 7 Tony starts to have a change of heart and becomes a bit more heroic and likable as a result. When he reaches level 7, he might see the "Enlightened" or "Compassionate" traits now opened up as a result of these actions. His change of heart can now be reflected in his traits.
Traits are independent from reputation; Honesty is not restricted to the boy scouts, Selfish is not for pricks only etc etc. Rather they are simply a reflection of who you are, nice or not.
The traits themselves are all fairly balanced, so there is no "correct" choices of traits. They carry both a passive buff to your character, as well as a hidden bonus that will automatically appear if possible. Therefore, some traits that look inferior on paper may be surprisingly powerful.
Here is the list of traits, as well as their passive buff as of the 2.8 Patch:
Honest:
+3 Charisma
Compassionate:
+3 First Aid
Humble:
+3 Concentrate
Cheerful:
+2 Toughness
Loyal:
+3 Standing Solid
Faithful:
+2 Spell Power
Honorable:
+3 Intimidate
Selfless:
+1 healing on potions/spells
Enlightened:
+3 Balance
Wise:
+2 on Inspect rolls
Temperate:
+5% critical chance
Strong Willed:
+15% block chance
Tenacious:
25% roll to avoid death 1 time per mission
Brave:
10% less chance to get status effects from enemies
Open Minded:
+3 Keen Eye
Inspiring:
Can add Charisma roll to another person's roll twice a mission
Confident:
+2 HP
Creative:
+3 Handle Device
Decisive:
10% chance to add 1 more point of damage
Driven:
Able to redo 1 roll per mission
Lost:
-2 survival, but able to 'sense' secrets in missions
Independent:
+3 survival
Eloquent:
+2 Charisma and +2 Sense Motive
Cold:
+1 Toughness
Calculating:
+1 skill point
Vengeful:
Bonus 1 damage against an opponent that has damaged you
Proud:
+1 Standing Solid, +1 Resistance
Selfish:
+1 Inventory
Apathetic:
+2 Hide
Aggresive:
+1 Speed
Defiant:
+5% chance to be possessed, +5% stat bonus
Secretive:
+1 Sense Motive
Traits are automatically earned at levels 1,4,7 and 10. At these levels, you will be able to chose any Trait you would like to add. Traits you don't pick up on the first time they appear will still be able to be picked at a later time.
However, not all traits will always be open to pick. Your character is a living entity, so if your character is a kind soul, the "Cold" trait will not be able to be picked unless your character, and more importantly their choices and actions, will reflect that change.
For example, Tony is a horrible, selfish jerk who constantly puts himself above others. At level 4, he can pick from a variety of traits like "Cold", "Selfish", "Apathetic" etc etc. However, between that and 7 Tony starts to have a change of heart and becomes a bit more heroic and likable as a result. When he reaches level 7, he might see the "Enlightened" or "Compassionate" traits now opened up as a result of these actions. His change of heart can now be reflected in his traits.
Traits are independent from reputation; Honesty is not restricted to the boy scouts, Selfish is not for pricks only etc etc. Rather they are simply a reflection of who you are, nice or not.
The traits themselves are all fairly balanced, so there is no "correct" choices of traits. They carry both a passive buff to your character, as well as a hidden bonus that will automatically appear if possible. Therefore, some traits that look inferior on paper may be surprisingly powerful.
Here is the list of traits, as well as their passive buff as of the 2.8 Patch:
Honest:
+3 Charisma
Compassionate:
+3 First Aid
Humble:
+3 Concentrate
Cheerful:
+2 Toughness
Loyal:
+3 Standing Solid
Faithful:
+2 Spell Power
Honorable:
+3 Intimidate
Selfless:
+1 healing on potions/spells
Enlightened:
+3 Balance
Wise:
+2 on Inspect rolls
Temperate:
+5% critical chance
Strong Willed:
+15% block chance
Tenacious:
25% roll to avoid death 1 time per mission
Brave:
10% less chance to get status effects from enemies
Open Minded:
+3 Keen Eye
Inspiring:
Can add Charisma roll to another person's roll twice a mission
Confident:
+2 HP
Creative:
+3 Handle Device
Decisive:
10% chance to add 1 more point of damage
Driven:
Able to redo 1 roll per mission
Lost:
-2 survival, but able to 'sense' secrets in missions
Independent:
+3 survival
Eloquent:
+2 Charisma and +2 Sense Motive
Cold:
+1 Toughness
Calculating:
+1 skill point
Vengeful:
Bonus 1 damage against an opponent that has damaged you
Proud:
+1 Standing Solid, +1 Resistance
Selfish:
+1 Inventory
Apathetic:
+2 Hide
Aggresive:
+1 Speed
Defiant:
+5% chance to be possessed, +5% stat bonus
Secretive:
+1 Sense Motive
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Xana's Lair :: The Grand Arena :: Index
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