Statistics
Xana's Lair :: The Grand Arena :: Index
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Statistics
The Arena has quite a number of statistics that record all the aspects of your character for use in your endeavors. However, some of them might not be able to be understood at first glance, even for experienced players. As such, this reference will go over each stat.
You'll encounter two different stats in the game: Primary Stats and Secondary Stats. The first will directly influence your abilities in combat, while the latter might do so indirectly, but are mainly used for utility and support.
Please do note that all stats vary from class to class. Some classes might not have this one, but do have another one in place. Also the way that their stats increase are different. For example: Templars will benefit more from Block Chance, while Assassins gain more from Crit Chance etc.
A) Primary Stats
- Level
The level of your character indicates how strong he or she is. You can level up by gathering enough experience, which you gather by doing missions.When you create a character, you'll receive two points to add to primary stats, and six points to add to secondary stats. Afterwards when you level up, you'll receive two points that you can put in any primary stat(s), and two points that go in any secondary stat(s) of your choice.
- Experience
You need experience in order to level up. You can gain experience by completing adventures and missions. If you get devirtualised before a mission is complete, you'll get less experience and rewards depending on the circumstances. Some missions also have a recommended amount of players: If you have more players than this amount, rewards will remain the same, but the mission just will become harder.
- Health
Health is what keeps you alive, obviously. Your health will decrease when you're hit by enemy attacks, traps, due to poison, burning, or falling from a high distance. When it reaches 0, you fall unconscious. Don't let that happen! You can restore your health with spells, abilities, potions and in various other situations.
When you fall unconscious, you'll be devirtualised from Lyoko. Not too bad, because the scanners will revive you quickly at the cost of some of your CP. You will regain half of your health and energy and you can immediately play again, just not in the mission you just died in.
- Energy
Your energy lets you do all your awesome tricks. In order to cast spells or abilities, you use up your energy. But watch out! When your energy is at 0, you'll be exhausted and all your statistics will be reduced by 40%!! You can recover energy in various ways.
- Inventory
All you can carry with you is your current weapon (+something off-handed if you're not carrying a two-handed weapon). If you want more (bombs, vials with poison, extra armor, a second weapon, ...), you'll need inventory space. For every point, you can carry one more item with you. However, every point in inventory will also cause you to be less agile during battle.
- Skill Points
For every skill point you have, you can have 1 skill. Skills consume energy if you use them, but they usually have great effects. You get two skills at the start: one is set for your class, and one you can make up yourself. Later in the game your character will learn new skills, and you can also buy them from the shop.
- Strength
This directly influences how strong your melee and ranged attacks are. The higher it is, the more damage you will deal. However, there is a cap on this: you cannot put more points in this stat than your current level * 2 is. So if you're level 2, your strength cannot be higher than 4. This is done to keep everything balanced and you can focus on the other stats, too.
- Hit Chance
Hit chance is needed to actually hit enemies. The more points, the higher your chance. The weapon you wield also can influence this, as well as the circumstances.
- Crit Chance
At every attack, you have a small chance to cause a critical hit. When this happens, the damage you deal is increased for that attack. The more points you put into this, the higher your chance of causing a critical hit. Your weapon's balance also influences this stat.
- Crit Rating
When you are succesful in dealing a critical hit, your damage is increased by a certain amount. Your crit rating further increases this.
- Toughness
This reduces all physical(slashing, blunt, stabbing, projectile) damage you take. However, there is a cap on this stat: your toughness cannot be higher than your current level. So if you're level 2, your toughness cannot be higher than 2. This is done to balance things out, and so you can focus on other stats, too.
- Resistance
Resistance does what toughness does, but for elemental (fire, ice, electric, light...) attacks. However, there is a cap on this stat: your resistance cannot be higher than your current level. So if you're level 2, your Resistance cannot be higher than 2. This is done to balance things out, and so you can focus on other stats, too.
- Block/Parry/Dodge/Absorb Chance
For every attack done to you, there's a slight chance you can somehow dodge it or reduce the damage taken. Which of these 4 possible stats you get depends on your starting class.
- Block/Parry/Dodge/Absorb Rating
When you succesfully parry, block, dodge or absorb an attack, the damage you take is reduced by the amount your block/parry/dodge/absorb rating provides.
Which of these 4 possible stats you get depends on your starting class.
- Agility
You have a small chance to not be critically hit by your opponent, which is displayed in agility.
- Spell Power
Spell power makes your spells and elemental attacks stronger and determines how much damage your normal (spell) attack deals. Very important for Spellcasters.
- Wisdom
Some of your spells have a chance to burn, freeze, poison, ... your enemy. This chance is enhanced by your wisdom: the higher your wisdom, the more chance you have that effect will occur.
- Spirit
During every action you make, there's a chance you will regain energy automatically. This chance is determined by your spirit. The spirituality of your weapon also influences this stat.
B)Secondary Stats:
All secondary stats work in a similar way. Let's you you're going to attempt to swim through a river with a strong current, and your Swimming stat is 3. Since the river has such a strong current, it'll be a hard task to do. The GM will place a minimal number you have to get in order to succeed, say 15. Then, a twenty-sided die is thrown (you have to do this yourself by using the reply button and then underneath your message selecting the d20 die), with the result being 13. However, you have a Swimming skill of 3, so that gets added: 16. Your action succeeds, congratulations! Depending on how much lower or higher than the minimal value you get, your action might fail miserably or succeed heroically.
All secondary stats work like this and you have to roll for this yourself. If you don't, the action will suffer a penalty. At the first few levels, the admin will give you hints as to when you should use a Secondary Stat, but later on this will be your responsibility. Don't underestimate this, for some will be important in battle too!
- First Aid
Used when attempting to heal yourself or someone else by any means. You need at least 1 point and have some fitting equipment (herbs, healing kid, ...) before you can even attempt to heal someone.
- Balance
Used when moving over unsteady or small terrain, against earthquakes or versus stun attacks.
- Inspect Item
Used when you find a new item such as a door, a trap, a chest or anything really, and want to inspect it to learn more. If you succeed, you might just find out all the details! You need at least 1 point before you can even attempt to inspect something.
- Inspect Magic
Used for inspecting magical scrolls or spells that block your way, or spells that an opponent casts. You need at least 1 point before you can even attempt to inspect something.
- Inspect Creature
Used to figure out an opponent's stats, weaknesses, remaining health, etc. Only special Rangers will have access to complete enemy information by default. You need at least 1 point before you can even attempt to inspect something.
- Climb
Used to climb difficult terrain or perhaps other things, by any means.
- Reflexes
Used to avoid anything unexpected or occurring suddenly like traps, or when an attack attempts to poison you.
- Hide
Used to hide from danger or conceal yourself from enemies, even in combat if need be. Using this will also reduce your threat, so enemies are more likely to attack someone else.
- Spot
Used to spot someone or something that is hidden such as traps or hidden doors. Can also be used to find new areas in missions it available.
- Jump
Used to jump high and far, which has a number of various uses.
- Intimidate
Used to intimidate someone by either scaring them off or challenging them to attack you instead of someone else. Can also be used to increase threat to yourself.
- Concentrate
Used to listen and keep your head cool when something tries to distract you or otherwise misdirect you.
- Move Quietly
Used to sneak around without being heard. Also reduces the sound you make from other activities.
- Handle Device
Used to open doors, locks, deactivate traps, use a strange item, and various other tasks.
- Swim
Used when traversing water.
- Charisma
Used during encounters with other people when you try to bluff, lie, win others for yourself, or try to make them see your point of view.
- Sense Motive
Used to get deeper insight into another character's motivations or intentions.
- Survival
Utilized when relying on tasks like hunting, shelter creation and knowledge of terrain. Also used to resist bleeding, and assist you in situations that require a strong will to live.
- Speed
Used when trying to move at great speeds, run away from something or catch up to something. Also effective versus attacks that freeze you.
- Standing Solid
Used when trying to resist a burning effect or fear. Also helps to reinforce your current stance in combat.
- Keen Eye
Used to observe from a distance or even see in the dark. Is also effective versus attacks that try to blind you.
You'll encounter two different stats in the game: Primary Stats and Secondary Stats. The first will directly influence your abilities in combat, while the latter might do so indirectly, but are mainly used for utility and support.
Please do note that all stats vary from class to class. Some classes might not have this one, but do have another one in place. Also the way that their stats increase are different. For example: Templars will benefit more from Block Chance, while Assassins gain more from Crit Chance etc.
A) Primary Stats
- Level
The level of your character indicates how strong he or she is. You can level up by gathering enough experience, which you gather by doing missions.When you create a character, you'll receive two points to add to primary stats, and six points to add to secondary stats. Afterwards when you level up, you'll receive two points that you can put in any primary stat(s), and two points that go in any secondary stat(s) of your choice.
- Experience
You need experience in order to level up. You can gain experience by completing adventures and missions. If you get devirtualised before a mission is complete, you'll get less experience and rewards depending on the circumstances. Some missions also have a recommended amount of players: If you have more players than this amount, rewards will remain the same, but the mission just will become harder.
- Health
Health is what keeps you alive, obviously. Your health will decrease when you're hit by enemy attacks, traps, due to poison, burning, or falling from a high distance. When it reaches 0, you fall unconscious. Don't let that happen! You can restore your health with spells, abilities, potions and in various other situations.
When you fall unconscious, you'll be devirtualised from Lyoko. Not too bad, because the scanners will revive you quickly at the cost of some of your CP. You will regain half of your health and energy and you can immediately play again, just not in the mission you just died in.
- Energy
Your energy lets you do all your awesome tricks. In order to cast spells or abilities, you use up your energy. But watch out! When your energy is at 0, you'll be exhausted and all your statistics will be reduced by 40%!! You can recover energy in various ways.
- Inventory
All you can carry with you is your current weapon (+something off-handed if you're not carrying a two-handed weapon). If you want more (bombs, vials with poison, extra armor, a second weapon, ...), you'll need inventory space. For every point, you can carry one more item with you. However, every point in inventory will also cause you to be less agile during battle.
- Skill Points
For every skill point you have, you can have 1 skill. Skills consume energy if you use them, but they usually have great effects. You get two skills at the start: one is set for your class, and one you can make up yourself. Later in the game your character will learn new skills, and you can also buy them from the shop.
- Strength
This directly influences how strong your melee and ranged attacks are. The higher it is, the more damage you will deal. However, there is a cap on this: you cannot put more points in this stat than your current level * 2 is. So if you're level 2, your strength cannot be higher than 4. This is done to keep everything balanced and you can focus on the other stats, too.
- Hit Chance
Hit chance is needed to actually hit enemies. The more points, the higher your chance. The weapon you wield also can influence this, as well as the circumstances.
- Crit Chance
At every attack, you have a small chance to cause a critical hit. When this happens, the damage you deal is increased for that attack. The more points you put into this, the higher your chance of causing a critical hit. Your weapon's balance also influences this stat.
- Crit Rating
When you are succesful in dealing a critical hit, your damage is increased by a certain amount. Your crit rating further increases this.
- Toughness
This reduces all physical(slashing, blunt, stabbing, projectile) damage you take. However, there is a cap on this stat: your toughness cannot be higher than your current level. So if you're level 2, your toughness cannot be higher than 2. This is done to balance things out, and so you can focus on other stats, too.
- Resistance
Resistance does what toughness does, but for elemental (fire, ice, electric, light...) attacks. However, there is a cap on this stat: your resistance cannot be higher than your current level. So if you're level 2, your Resistance cannot be higher than 2. This is done to balance things out, and so you can focus on other stats, too.
- Block/Parry/Dodge/Absorb Chance
For every attack done to you, there's a slight chance you can somehow dodge it or reduce the damage taken. Which of these 4 possible stats you get depends on your starting class.
- Block/Parry/Dodge/Absorb Rating
When you succesfully parry, block, dodge or absorb an attack, the damage you take is reduced by the amount your block/parry/dodge/absorb rating provides.
Which of these 4 possible stats you get depends on your starting class.
- Agility
You have a small chance to not be critically hit by your opponent, which is displayed in agility.
- Spell Power
Spell power makes your spells and elemental attacks stronger and determines how much damage your normal (spell) attack deals. Very important for Spellcasters.
- Wisdom
Some of your spells have a chance to burn, freeze, poison, ... your enemy. This chance is enhanced by your wisdom: the higher your wisdom, the more chance you have that effect will occur.
- Spirit
During every action you make, there's a chance you will regain energy automatically. This chance is determined by your spirit. The spirituality of your weapon also influences this stat.
B)Secondary Stats:
All secondary stats work in a similar way. Let's you you're going to attempt to swim through a river with a strong current, and your Swimming stat is 3. Since the river has such a strong current, it'll be a hard task to do. The GM will place a minimal number you have to get in order to succeed, say 15. Then, a twenty-sided die is thrown (you have to do this yourself by using the reply button and then underneath your message selecting the d20 die), with the result being 13. However, you have a Swimming skill of 3, so that gets added: 16. Your action succeeds, congratulations! Depending on how much lower or higher than the minimal value you get, your action might fail miserably or succeed heroically.
All secondary stats work like this and you have to roll for this yourself. If you don't, the action will suffer a penalty. At the first few levels, the admin will give you hints as to when you should use a Secondary Stat, but later on this will be your responsibility. Don't underestimate this, for some will be important in battle too!
- First Aid
Used when attempting to heal yourself or someone else by any means. You need at least 1 point and have some fitting equipment (herbs, healing kid, ...) before you can even attempt to heal someone.
- Balance
Used when moving over unsteady or small terrain, against earthquakes or versus stun attacks.
- Inspect Item
Used when you find a new item such as a door, a trap, a chest or anything really, and want to inspect it to learn more. If you succeed, you might just find out all the details! You need at least 1 point before you can even attempt to inspect something.
- Inspect Magic
Used for inspecting magical scrolls or spells that block your way, or spells that an opponent casts. You need at least 1 point before you can even attempt to inspect something.
- Inspect Creature
Used to figure out an opponent's stats, weaknesses, remaining health, etc. Only special Rangers will have access to complete enemy information by default. You need at least 1 point before you can even attempt to inspect something.
- Climb
Used to climb difficult terrain or perhaps other things, by any means.
- Reflexes
Used to avoid anything unexpected or occurring suddenly like traps, or when an attack attempts to poison you.
- Hide
Used to hide from danger or conceal yourself from enemies, even in combat if need be. Using this will also reduce your threat, so enemies are more likely to attack someone else.
- Spot
Used to spot someone or something that is hidden such as traps or hidden doors. Can also be used to find new areas in missions it available.
- Jump
Used to jump high and far, which has a number of various uses.
- Intimidate
Used to intimidate someone by either scaring them off or challenging them to attack you instead of someone else. Can also be used to increase threat to yourself.
- Concentrate
Used to listen and keep your head cool when something tries to distract you or otherwise misdirect you.
- Move Quietly
Used to sneak around without being heard. Also reduces the sound you make from other activities.
- Handle Device
Used to open doors, locks, deactivate traps, use a strange item, and various other tasks.
- Swim
Used when traversing water.
- Charisma
Used during encounters with other people when you try to bluff, lie, win others for yourself, or try to make them see your point of view.
- Sense Motive
Used to get deeper insight into another character's motivations or intentions.
- Survival
Utilized when relying on tasks like hunting, shelter creation and knowledge of terrain. Also used to resist bleeding, and assist you in situations that require a strong will to live.
- Speed
Used when trying to move at great speeds, run away from something or catch up to something. Also effective versus attacks that freeze you.
- Standing Solid
Used when trying to resist a burning effect or fear. Also helps to reinforce your current stance in combat.
- Keen Eye
Used to observe from a distance or even see in the dark. Is also effective versus attacks that try to blind you.
Atlas- Admin (Atlas)
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Character Sheet
Health::
(5/10)
Energy::
(4/12)
Experience::
(0/5)
Xana's Lair :: The Grand Arena :: Index
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